
return {
	["ct_smoke2"] = {

		bitmapmuzzlesmoke1 = {
			ground             = true,
			air                = true,
			water              = true,
			class              = [[CSimpleParticleSystem]],
			count              = 1,
			underwater         = 1,
			properties = {
				emitVector		= [[0, 0, 1]],
				emitRot			= 90,
				emitRotSpread		= 1,
				emitMul			= [[0, 1, 0]],
				particleSpeed		= 0.5,
				particleSpeedSpread	= 2,

				gravity			= [[0, 0, 0]],
				airdrag			= 1,

				particleSize		= 0.25,
				particleSizeSpread	= 5,
				sizeGrowth		= 0.25,
				sizeMod			= 1,

				directional		= true,
				texture			= [[ct_smokecloud]],
				colorMap		= [[0.3 0.3 0.3 0.9	0.3 0.3 0.3 0.5	0.3 0.3 0.3 0.25		0.5 0.5 0.5 0.01]],

				numParticles		= 8,
				particleLife		= 8,
				particleLifeSpread	= 5,

				pos                     = [[0, 0, 1]]
			},
		},
	},
}
